Post by mattynokes on Jul 14, 2016 10:35:37 GMT -5
League Rules & Guidelines
When we have open teams, new GMs will be allowed to choose a new location, team name, stadium, etc if they wish to do so. The only stipulation is that the location must be within the same hemisphere as the previous team to keep the 2 leagues even.
Team Name: Nickname: Home City, Country: Elevation: Logo: Primary color: Secondary color:
Post by mattynokes on Jul 14, 2016 10:38:25 GMT -5
• Once you post your acceptance of a trade on the forum, you cannot back out.
• A trade is finalized once posted in the Pending Trades section, includes required information and is accepted by all teams involved.
• For each player involved you must include: Position, Name, Age, Overall, Peak, Salary.
• For each draft pick involved you must include: Year, Round and Overall #.
• Only draft picks for the next draft can be traded. (Once the 2013 amateur draft is complete, you can start trading draft picks for the 2014 amateur draft.)
• Trades will be vetoed if: 1. Any of the above criteria are not met. 2. Any assets being traded are not actually owned by the team. (ie, a team trying to trade a draft pick that has already been dealt to another team.)
• It is up to the teams involved to make sure trades are posted properly. If a trade is vetoed and not processed, it is not the responsibility of the person simming when your depth chart gets messed up.
• Any player extended or signed since the World Series the year before cannot be traded until June 1.
• After the July 31 trade deadline, any player who is not listed as a rookie must be placed on waivers in order to be traded. Once a winning claim is decided or the player clears waivers, he can be traded up until the Aug. 31 trade deadline.
• No trading is allowed from Sept. 1 through the completion of the World Series.
Post by mattynokes on Jul 14, 2016 10:40:46 GMT -5
Free Agency Guidelines:
Winning free agent bid will be determined by the FA Tool.
Minimum raise: Don't be a jackass
Minimum Bids Per Years Offered 1yr. - Draft Day Deal (Followed By 600K) 2yrs - 1.0M 3yrs - 3.0M 4yrs - 6.0M 5yrs - 9.0M 6yrs - 12.0M 7yrs - 15.0M
"League Minimum" bids will be $600K so that all non-draft day/minor league deals will be guaranteed.
Free agents won't sign until 48 hours after the release of the FA file and 24 hours after the last bid.
Teams in debt are limited to 1 year / league minimum deals.
Draft Day/Minor League Deals can be given throughout the season or after the first FA update in the off-season.
Note on Draft Day/Minor League Deals: If multiple teams offer a minor league deal to the same player, the team with the lowest winning percentage will get the player. Minor league deals offered in-season will go by current record. Deals offered prior to Sim 1 will use the previous year's final regular season record. Obviously, a major league contract of $600K or more will beat a minor league deal.
Tie-breakers are: 1. Pythagorean record 2. Previous season's record 3. Previous season's Pythagorean record
Last Edit: Sept 1, 2016 17:56:38 GMT -5 by mattynokes
Post by mattynokes on Jul 14, 2016 10:44:49 GMT -5
To place a player on waivers create a thread with your team name in the title in the appropriate waiver section (Irrevocable or Revocable)
Irrevocable waivers: Team with the winning claim gets the player. No working out a trade or pulling the player back. Player is automatically awarded to the team with the winning claim.
Revocable waivers: When a player is placed on waivers, the waiving team can decide to either work out a deal with the team winning the claim, pull the player back from waivers or release the player to the team winning the claim.
After a player has been on waivers for 24 hrs, the winning claim is awarded to the team with the worse record. Unless it is April, in which case the prior season's final standings will be used. Which league the teams are in will not factor into that decision. If no claim is made, the player clears waivers.
After the July 31 trade deadline, any player who is not listed as a rookie must be placed on waivers in order to be traded. Once a winning claim is decided or the player clears waivers, he can be traded up until the Aug. 31 trade deadline.
If you wish to release a player that clears waivers, you must state so in the thread.
Post by mattynokes on Sept 8, 2016 11:01:43 GMT -5
Amateur Draft Lottery Guidelines:
This league will utilize a lottery system only for the top 6 picks of the first round in the Amateur Draft.
At the beginning of each season, every team will start with 90 lottery balls.
For every win accumulated (including playoff wins), teams lose 1 ball.
That will determine how many balls each team gets in the lottery for the top 6 picks.
The 2 teams participating in the World Series will not be eligible for the lottery.
A random list generator will be used to determine the outcome.
Any teams not in the lottery will fill out the remaining picks in the first round starting with the worst record to the best record. With the World Series runner-up and World Series winner receiving the last 2 picks in the first round.
Lottery Odds ----------------------------- WS Participants - 0 balls 90+ wins - 0 balls 89 wins - 1 ball 88 - 2 x .2 = 1 87 - 3 x .3 = 1 86 - 4 x .4 = 1 85 - 5 x .5 = 2 84 - 6 x .6 = 3 83 - 7 x .7 = 4 82 - 8 x .8 = 6 81 - 9 x .9 = 8 80 - 10 x 1 = 10 79 - 11 x 1.1 = 12 balls (always round down) 78 - 12 x 1.2 = 14 77 - 13 x 1.3 = 16 76 - 14 x 1.4 = 19 75 - 15 x 1.5 = 22 74 - 16 x 1.6 = 25 73 - 17 x 1.7 = 28 72 - 18 x 1.8 = 32 71 - 19 x 1.9 = 36 70 - 20 x 2 = 40 69 - 21 x 2.1 = 44 68 - 22 x 2.2 = 48 67 - 23 x 2.3 = 52 66 - 24 x 2.4 = 57 65 - 25 x 2.5 = 62 64 - 26 x 2.6 = 67 63 - 27 x 2.7 = 72 62 - 28 x 2.8 = 78 61 - 29 x 2.9 = 84 60 or less - 30 x 3 = 90
Last Edit: Sept 8, 2016 11:09:54 GMT -5 by mattynokes
Post by mattynokes on Sept 8, 2016 11:07:42 GMT -5
Amateur Draft Guidelines:
1. Live Drafts will be held the Tuesday following Sim #4 at 10 PM ET by s6x.
2. The Draft Clock starts at 5 PM ET the day Sim #4 is posted. GMs will have 24 hours to make their selection.
3. As soon as a GM makes their selection, the next 24 hour clock starts.
4. If a GM fails to make their pick before their 24 clock expires, the next team(s) in line can start making their picks.
This is like the NFL Draft rules. Think back to 2003 when Minnesota (#7 pick) failed to pick their pick/trade before the time clock ran out. Jacksonville (#8) rushed in and selected Byron Leftwich, Carolina (#9) got their pick in of Jordan Gross, and then Minnesota finally got theirs in with Kevin Williams before any other teams selected.
5. If a GM fails to make their pick within 48 hours, they will be auto-picked by s6x or mattynokes.
At any point a GM fails to pick within their 24 hour clock, they can jump back in line and make their pick right away. If a GM fails to make their 48 hour clock, they can still select a player as long as s6x or mattynokes have not made the auto-selection yet.